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Feltbit

Rules

The practical rules for playing Feltbit, in plain language.

Who can play

Feltbit is for players who confirm they are 18 or older. Feltbit does not perform identity or age verification.

One person, one account. Accounts cannot be sold or shared.

Credits

Credits have no cash value and cannot be bought, sold, transferred, withdrawn or redeemed for a prize.

Guests and member accounts start with 12,500 credits. When a balance is below 12,500 and no round is active, a player can refill the shortfall back to 12,500. Refills are rate-limited and never reduce a higher balance.

Wallet sign-in, deposits and withdrawals are disabled. Feltbit does not accept or pay out money or cryptocurrency.

Round replays and return calculations

Before the first game action, the server generates and commits the hidden random sequence, shoe or layout used by the round. Your later choices still affect how an interactive round ends.

After settlement, Feltbit reveals the server seed so the browser can reproduce the recorded commitment and random sequence. This replay is an internal-consistency check; it is not independent proof that Feltbit selected its server seed without bias.

Dice, Limbo and Coin Flip use a 99% fixed-odds target. Mines and Tower target 99% expected return at each listed cash-out point before integer rounding. Each Hilo guess applies a 99% conditional factor, so repeated guesses compound below 99%. Blackjack return depends on strategy and these rules; Feltbit does not publish a single audited Blackjack RTP.

Abusive or automated requests may be rate-limited or blocked.

The games

Blackjack
Six decks. Dealer hits soft 17. Blackjack pays 3 to 2 and insurance pays 2 to 1. Double on 9, 10 or 11. Split up to three hands; split aces take one card each. You may surrender before your first action.
Dice
Choose a line from 2 to 98 and roll under or over it. The payout follows your chance of winning.
Limbo
Choose a target from 1.01× to 100×. You win if the result reaches your target.
Coin Flip
Pick heads or tails. A win pays 1.98×.
Mines
Twenty-five tiles hide 1 to 24 mines. Each safe tile raises the payout. Cash out any time after one.
Tower
Eight floors, each with a trap. Classic has one trap in three doors; Expert has two.
Hilo
Guess whether the next card is higher or lower. Equal ranks lose. Cash out between cards.

If something goes wrong

Round state is held on the server. Returning reloads the recorded state; an unfinished round may still need to be completed. No credits are taken for a round that never starts.